Post by lordbluerouge on Jul 7, 2024 14:23:32 GMT
Disclaimer. I'm not the best at explaining this so take everything I have to say here with a grain of salt -
I'm just a dumb newgrounds flash animator from the early 2000s - if you've figured out a better way to do it, fantastic.
Okay, so what you want to do is download this first:
1)Sidewinder Blitz Template
2)Go into DataBase>Troops>Test to see how it works.
In Battle Select Blitz>Select Monster>
As soon as the cursor disappears,
input: left,right,left, z
This is how the template works:
Here's the code for the Troops/Battles section:
" src="
And Under Common Events, here's the code that makes it work.
1= Down
2= Left
3= Right
4= Up
If you want to add new moves, simply change the numbers and create a switch.
So for instance if you wanted to add Chakra/Mantra:
Left, Right, Left, Right, Down, Up,
Would be 232314 - (enter "232314" as the conditional branch variable code)
and add a Chakra switch
So before jumping into this and adding this template into your own game.
1.You'll want to copy and paste this code first
2.and make sure everything is hooked up to the proper variables
This is probably the most difficult part I had with using this template.
But once everything was hooked up and appeared exactly like it did in this template, it worked.
So you'll want to keep this template around and keep using it in case you run into anymore errors.
This is very new, so expect some errors while putting this together along the way, but the code is a lot cleaner than what we had before back in 2005 on gamingw, thanks to Sidewinder. But ya, this is a basic one to get ya started. Once I finish the one I'm working on, I'll write a more detailed explaination on how to make it look more like the one from FF6; where you need to add weapons and status animations to it.
I'm just a dumb newgrounds flash animator from the early 2000s - if you've figured out a better way to do it, fantastic.
Okay, so what you want to do is download this first:
1)Sidewinder Blitz Template
2)Go into DataBase>Troops>Test to see how it works.
In Battle Select Blitz>Select Monster>
As soon as the cursor disappears,
input: left,right,left, z
This is how the template works:
Here's the code for the Troops/Battles section:
" src="
And Under Common Events, here's the code that makes it work.
1= Down
2= Left
3= Right
4= Up
If you want to add new moves, simply change the numbers and create a switch.
So for instance if you wanted to add Chakra/Mantra:
Left, Right, Left, Right, Down, Up,
Would be 232314 - (enter "232314" as the conditional branch variable code)
and add a Chakra switch
So before jumping into this and adding this template into your own game.
1.You'll want to copy and paste this code first
2.and make sure everything is hooked up to the proper variables
This is probably the most difficult part I had with using this template.
But once everything was hooked up and appeared exactly like it did in this template, it worked.
So you'll want to keep this template around and keep using it in case you run into anymore errors.
This is very new, so expect some errors while putting this together along the way, but the code is a lot cleaner than what we had before back in 2005 on gamingw, thanks to Sidewinder. But ya, this is a basic one to get ya started. Once I finish the one I'm working on, I'll write a more detailed explaination on how to make it look more like the one from FF6; where you need to add weapons and status animations to it.